Amir Anderson.

I make graphics and motion for news, sports, and entertainment, specializing in broadcast design, brand systems, and visual storytelling. I collaborate with creative teams to build visual experiences and keep exploring tools like Viz Artist and Unreal Engine. Most of that work has been for CNN, Bleacher Report, and the NBA on TNT, from daily breaking-news graphics to full on-air packages.

On Air

Work

I turn ideas into things people see, feel, and remember.

Amir Anderson is a two-time Emmy Award–winning production designer whose work spans graphic design, motion design, broadcast graphics, branding, and scenic design. A Full Sail University graduate, he has worked across news, sports, and entertainment with some of the largest media companies.

He started his career at WarnerMedia, creating social and motion content for Bleacher Report, NBA TV, and NBA on TNT. From there, he moved into broadcast design and production with Warner Bros. Discovery, working with HLN and CNN on on-air graphics, motion packages, branding, scenic design, and visual storytelling.

Amir also enjoys building the systems behind the work. From templates and workflows to custom plugins and tools, he looks for ways to help creative teams work faster, stay consistent, and spend more time focusing on the ideas themselves. To him, the tooling and process are just as much a part of design as the final product.

He is always learning, exploring new ways of working, and trying to better understand the creative processes behind great work. He considers himself a student of design—always looking for something new to learn, build, and improve.

Capabilities
Adobe After EffectsMy daily driver for animated motion graphics and the other visual elements broadcast needs.
Adobe PhotoshopFor building style frames and prepping the layered artwork that feeds my animations.
Adobe IllustratorMy home for vector logos, illustrated art for projects, and clean shape layers that stay crisp.
Cinema 4DWhat adds depth to my broadcast packages: building 3D animations, 3D typography, and dimensional elements.
Adobe AuditionWhere I mix audio and add sound effects so the animations hold up on air.
Adobe InDesignWhere print layouts and presentation decks come together alongside my work.
MOGRTsHow I give editors reusable Motion Graphics Templates they can drop straight into their timelines.
Adobe Premiere ProEditing, cutting, and delivering final videos in the right codecs for broadcast.
Unreal EngineHow I help build real-time graphics and virtual production setups that render live for broadcast.
Microsoft PowerPointFor clean pitch decks that communicate design direction to clients and producers.

Plugin Development

Tools I build to help creative teams work faster, stay consistent, and spend more time on the ideas themselves.

Let's talk

Open to collaboration and happy to answer any questions.